Note: You must follow 3. Create GameObjects before following this chapter.
You should now have a better understanding of a worker's representation, why worker offsets are needed and how to setup the default GameObject creator.
In this episode we’re going to look at how to create a new type of entity, update our snapshot to spawn entities of this type, and how to dynamically spawn entities at Runtime.
Image: A player surrounded by sphere entities that you'll create in this chapter
Updated about a year ago