5. Transform Synchronization

Note: You must follow 4. Create Entities before following this chapter.

In this episode we’re going to take a look at the Transform Synchronization module. We’ll cover how to set it up, and how to make use of it. We’ll also take a look at how to make a custom game object creator that takes advantage of the Transform Synchronization module. At the end, you’ll deploy the game to the cloud for the first time!

To make it easier to test that our synchronization is working, you’ll first add some movement logic to our spheres and player. We’ll then add the Transform Synchronization module to replicate the movement.

Updated about a year ago


5. Transform Synchronization


Suggested Edits are limited on API Reference Pages

You can only suggest edits to Markdown body content, but not to the API spec.