c. Chapter summary

In this section of the Blank Project tutorial, we covered worker connectors, how they relate to worker prefabs and the need for worker offsets. We then looked at how to instantiate a basic level object when a worker connects to SpatialOS.

We also covered how to set up the GameObject Creation feature module, and how to leverage the default GameObject creator to spawn a GameObject corresponding to a Player entity.

In the next chapter you'll learn about entity templates, snapshots and how to add new entities both to your snapshot and at runtime.

Image: Player GameObject with color, set up in this section of the tutorial

Updated about a year ago



c. Chapter summary


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