In this section of the Blank Project tutorial, we covered worker connectors, how they relate to worker prefabs and the need for worker offsets. We then looked at how to instantiate a basic level object when a worker connects to SpatialOS.
We also covered how to set up the GameObject Creation feature module, and how to leverage the default GameObject creator to spawn a GameObject corresponding to a Player entity.
In the next chapter you'll learn about entity templates, snapshots and how to add new entities both to your snapshot and at runtime.
Image: Player GameObject with color, set up in this section of the tutorial
Updated about a year ago