Let’s take a look at how many simulated player-clients are now running around this world and how our deployment is performing, using the World Inspector accessible from the Deployment Overview page of the SpatialOS web Console (shown below).
The World Inspector (shown below) provides a real-time view of what’s happening in a deployment, from the perspective of SpatialOS: where all the entities are, what their components are, which workers are running and which entities a worker-instance is reading from and writing to.
We can use it, for instance, to highlight where all the simulated player-clients and player-entities are in the world (note: not cool to identify where your friends are hiding).
The Logs tab (shown below), displays all your deployment’s logs (whether they come from the SpatialOS Runtime or the Worker code you have written).
The Metrics dashboards (shown below), show a selection of useful metrics, to help you check health of your deployment and debug issues.
Note: The Logs and Metrics are also available via an API if you wish to create your own dashboards or alerts.
This concludes our Getting Started guide - congratulations for taking your first steps with the GDK for Unity!
You can continue with the FPS Starter Project by following our Health Pick-up tutorial. This will teach you the basics of adding SpatialOS components and building a networked game feature in SpatialOS.
Updated about a year ago