The GDK tools configuration specifies project-wide settings related to GDK tooling such as whether to override the Runtime version, where the code generator should generate files and what snapshot to use by default for local deployments.
You can open the configuration window by opening up your Project Settings using the Edit > Project Settings menu option. From the panel, select Spatial OS.
The environment argument to provide to GDK tooling such as the
spatial CLI and Deployment Launcher.
Runtime Version Override
Overrides the default runtime version used by the GDK for local and cloud deployments.
Toggles verbose logging of the code generator.
Log output directory
The directory, relative to the Unity project root, where code generator places its log files.
C# output directory
The directory, relative to the Unity project root, where the code generator should place non-Editor generated code.
C# Editor output directory
The directory, relative to the Unity project root, where the code generator should place Editor-specific generated code.
The directory, relative to the Unity project root, where the code generator should place the generated descriptor.
A list of directories, relative to the Unity project root, containing schema that are not already in a package. Note that the GDK automatically finds and provides paths to any
.schema folder found inside a package.
The following settings pertain to the generation of development authentication tokens.
Token lifetime (days)
Sets the lifetime for requested development authentication tokens, between 1 and 90 days. Changes made to this setting do not affect existing tokens.
Save token to file
Sets whether to save the development authentication token to a file, instead of in player preferences.
The directory, relative to the project's
Assets/ folder, where development authentication tokens will be saved to if saving to file is enabled. The full path is displayed in the window for ease of use.
Selected snapshot path
The snapshot the GDK will use for local deployments.
Updated about a year ago