Transform Synchronization

The transform synchronization feature module contains functionality that synchronizes your entities' SpatialOS transform by reading from or writing to the native Unity transform representation.

Note: We don't support the Unity ECS Transform package at this time.

If this is a feature that you strongly desire, please let us know on either Discord or our forums.


1. Add the package

Add this feature module to your project via the Package Manager UI.

Or add it to your Packages/manifest.json:

  "dependencies": {
    "io.improbable.gdk.transformsynchronization": "0.4.0"

2. Reference the assemblies

The Transform Synchronization Feature Modules contains a single assembly definition file which you must reference. This process differs depending on whether you have an assembly defintion file in your own project or not.

I have an assembly definition file

Open your assembly definition file and add Improbable.Gdk.TransformSynchronization to the reference list.

I don't have an assembly definition file

If you don't have an assembly defintion file in your project, Unity will automatically reference the Improbable.Gdk.TransformSynchronization assembly for you.

Updated about a year ago

Transform Synchronization

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