This tutorial is for developers located in China and using hosting in China
If you are located outside China and using hosting outside China, see the (outside China) Example Project quick-start tutorial.
Note that in the documentation, "China" refers to mainland China only.
Example Project tutorials: [CN] Example Project quick-start
This tutorial takes you through setting up the Example Project; you will start a single-server local SpatialOS deployment to test the project on your development machine, and, if you are developing on a Windows machine, you will start a single-server SpatialOS deployment in the cloud to test and share the project. (Note that you need to contact us before you can run a cloud deployment in China, and you cannot start a SpatialOS deployment in the cloud if you are developing on a macOS machine.)
The project contains gameplay and assets that are representative of a basic first-person shooter running on SpatialOS.
If you want to make your own project from scratch, use the Starter Template, however, if you are new to SpatialOS and the GDK for Unreal, we recommend following this Example Project tutorial.
Before starting this tutorial you must follow the Get started guides:
Image: Gameplay screenshot of the Example Project
2020-06-23 Page updated with editorial review: added MacOS, mobile, UI and deployment workflow changes.
2019-05-21 Page added with editorial review.
Updated about a year ago
|[CN] 1. Set up|