You can debug a server-worker type or a game client direct from Visual Studio (VS). You don’t need to leave VS to start up your Unreal Editor to run a worker instance in a local deployment; you can add debug command arguments to VS to run your Unreal Editor in the background and this then runs an instance of the server-worker or game client you are working on.
There are two steps to get this ready:
2019-07-19 Page added with editorial review(s)
Updated about a year ago