Debug workers from Visual Studio

You can debug a server-worker type or a game client direct from Visual Studio (VS). You don’t need to leave VS to start up your Unreal Editor to run a worker instance in a local deployment; you can add debug command arguments to VS to run your Unreal Editor in the background and this then runs an instance of the server-worker or game client you are working on.

There are two steps to get this ready:

1. Set up your server-workers to auto-start

2. Set up Visual Studio for debugging

2019-07-19 Page added with editorial review(s)

Updated about a year ago

Debug workers from Visual Studio

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