4. Logs and modifications

Logs

You can find Spatial log files for your local deployments in <ProjectRoot>/spatial/logs/.

  • spatial_<datetime>.log contains all of the logs printed to your terminal during local deployments.
  • <ProjectRoot>/spatial/logs/localdeployment/<datetime>/launch.log contains the launch logs printed by the SpatialOS Runtime.
  • <ProjectRoot>/spatial/logs/localdeployment/<datetime>/runtime.log contains the runtime logs printed by the SpatialOS Runtime.

If you require additional debugging logs you can run spatial local launch with the flag --log_level=debug.

Find out more about the SpatialOS CLI.

Modify the default behavior

You can modify some of the GDK settings from the Unreal toolbar at Settings > Project Settings > SpatialOS GDK for Unreal > Editor Settings.

Next steps:

If you haven't already, check out the documentation on cross-server RPCs and handover.


2020-08-04 Page updated with editorial review: removed link to Singleton Actors
2020-06-24 Page updated with editorial review: added macOS, mobile, UI and deployment workflow changes
2019-10-18 Page updated with editorial review: removed link to deprecated tutorial - multiple deployments for session-based games
2019-07-16 Page updated with editorial review

Updated about a year ago


4. Logs and modifications


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