You can find Spatial log files for your local deployments in
spatial_<datetime>.logcontains all of the logs printed to your terminal during local deployments.
<ProjectRoot>/spatial/logs/localdeployment/<datetime>/launch.logcontains the launch logs printed by the SpatialOS Runtime.
<ProjectRoot>/spatial/logs/localdeployment/<datetime>/runtime.logcontains the runtime logs printed by the SpatialOS Runtime.
If you require additional debugging logs you can run
spatial local launch with the flag
Find out more about the SpatialOS CLI.
You can modify some of the GDK settings from the Unreal toolbar at Settings > Project Settings > SpatialOS GDK for Unreal > Editor Settings.
2020-08-04 Page updated with editorial review: removed link to Singleton Actors
2020-06-24 Page updated with editorial review: added macOS, mobile, UI and deployment workflow changes
2019-10-18 Page updated with editorial review: removed link to deprecated tutorial - multiple deployments for session-based games
2019-07-16 Page updated with editorial review
Updated about a year ago