This tutorial is for developers located outside China, using hosting outside China
If you are located in China and using hosting inside China, see the [CN] Starter Template quick-start tutorial.
Tutorials and guides: Starter Template quick-start
We recommend setting up the Example Project before creating a new project with the Starter Template. This gives you an overview of the GDK and using SpatialOS.
If you are ready to start developing your own game with the GDK, this guide takes you through setting up the SpatialOS GDK Starter Template, which you can use as a base for your own projects using the GDK.
You will start a single-server local SpatialOS deployment to test the project on your development machine, and, if you are developing on a Windows machine, you will start a single-server SpatialOS deployment in the cloud to test and share the project. (Note that you cannot start a SpatialOS deployment in the cloud if you are developing on a macOS machine.)
Before setting up the Starter Template, you must follow the Get started guides:
Terms used in this guide
<GameRoot>- The directory that contains your project’s
<ProjectRoot>- The directory that contains your
<YourProject>- The name of your project and
.uprojectfile (for example,
2020-06-26 Page updated with editorial review: added MacOS, mobile, UI and deployment workflow changes.
2019-07-16 Page updated with editorial review.
Updated about a year ago
|1. Set up|