V2Alpha1.PlayerAuthServiceSettings Class

Namespace: Improbable.SpatialOS.PlayerAuth

Settings for a PlayerAuthServiceClient.

Inheritance

ServiceSettingsBase


Static Properties

IdempotentRetryFilter
sys::Predicate<grpccore::RpcException> IdempotentRetryFilter { get; }

The filter specifying which RPC grpccore::StatusCodes are eligible for retry for "Idempotent" PlayerAuthServiceClient RPC methods.

Notes:
  • The eligible RPC grpccore::StatusCodes for retry for "Idempotent" RPC methods are:

NonIdempotentRetryFilter
sys::Predicate<grpccore::RpcException> NonIdempotentRetryFilter { get; }

The filter specifying which RPC grpccore::StatusCodes are eligible for retry for "NonIdempotent" PlayerAuthServiceClient RPC methods.

Notes:
  • There are no RPC grpccore::StatusCodes eligible for retry for "NonIdempotent" RPC methods.


Properties

CreateLoginTokenSettings
gaxgrpc::CallSettings CreateLoginTokenSettings { get; set; }

gaxgrpc::CallSettings for synchronous and asynchronous calls to PlayerAuthServiceClient.CreateLoginToken and PlayerAuthServiceClient.CreateLoginTokenAsync.

Notes:
  • The default PlayerAuthServiceClient.CreateLoginToken and PlayerAuthServiceClient.CreateLoginTokenAsync gaxgrpc::RetrySettings are: Retry will be attempted on the following response status codes: Default RPC expiration is 600000 milliseconds.

CreatePlayerIdentityTokenSettings
gaxgrpc::CallSettings CreatePlayerIdentityTokenSettings { get; set; }

gaxgrpc::CallSettings for synchronous and asynchronous calls to PlayerAuthServiceClient.CreatePlayerIdentityToken and PlayerAuthServiceClient.CreatePlayerIdentityTokenAsync.

Notes:
  • The default PlayerAuthServiceClient.CreatePlayerIdentityToken and PlayerAuthServiceClient.CreatePlayerIdentityTokenAsync gaxgrpc::RetrySettings are: Retry will be attempted on the following response status codes: Default RPC expiration is 600000 milliseconds.

DecodePlayerIdentityTokenSettings
gaxgrpc::CallSettings DecodePlayerIdentityTokenSettings { get; set; }

gaxgrpc::CallSettings for synchronous and asynchronous calls to PlayerAuthServiceClient.DecodePlayerIdentityToken and PlayerAuthServiceClient.DecodePlayerIdentityTokenAsync.

Notes:
  • The default PlayerAuthServiceClient.DecodePlayerIdentityToken and PlayerAuthServiceClient.DecodePlayerIdentityTokenAsync gaxgrpc::RetrySettings are: Retry will be attempted on the following response status codes: Default RPC expiration is 600000 milliseconds.

CreateDevelopmentAuthenticationTokenSettings
gaxgrpc::CallSettings CreateDevelopmentAuthenticationTokenSettings { get; set; }

gaxgrpc::CallSettings for synchronous and asynchronous calls to PlayerAuthServiceClient.CreateDevelopmentAuthenticationToken and PlayerAuthServiceClient.CreateDevelopmentAuthenticationTokenAsync.

Notes:
  • The default PlayerAuthServiceClient.CreateDevelopmentAuthenticationToken and PlayerAuthServiceClient.CreateDevelopmentAuthenticationTokenAsync gaxgrpc::RetrySettings are: Retry will be attempted on the following response status codes: Default RPC expiration is 600000 milliseconds.

GetDevelopmentAuthenticationTokenSettings
gaxgrpc::CallSettings GetDevelopmentAuthenticationTokenSettings { get; set; }

gaxgrpc::CallSettings for synchronous and asynchronous calls to PlayerAuthServiceClient.GetDevelopmentAuthenticationToken and PlayerAuthServiceClient.GetDevelopmentAuthenticationTokenAsync.

Notes:
  • The default PlayerAuthServiceClient.GetDevelopmentAuthenticationToken and PlayerAuthServiceClient.GetDevelopmentAuthenticationTokenAsync gaxgrpc::RetrySettings are: Retry will be attempted on the following response status codes: Default RPC expiration is 600000 milliseconds.

ListDevelopmentAuthenticationTokensSettings
gaxgrpc::CallSettings ListDevelopmentAuthenticationTokensSettings { get; set; }

gaxgrpc::CallSettings for synchronous and asynchronous calls to PlayerAuthServiceClient.ListDevelopmentAuthenticationTokens and PlayerAuthServiceClient.ListDevelopmentAuthenticationTokensAsync.

Notes:
  • The default PlayerAuthServiceClient.ListDevelopmentAuthenticationTokens and PlayerAuthServiceClient.ListDevelopmentAuthenticationTokensAsync gaxgrpc::RetrySettings are: Retry will be attempted on the following response status codes: Default RPC expiration is 600000 milliseconds.

UpdateDevelopmentAuthenticationTokenSettings
gaxgrpc::CallSettings UpdateDevelopmentAuthenticationTokenSettings { get; set; }

gaxgrpc::CallSettings for synchronous and asynchronous calls to PlayerAuthServiceClient.UpdateDevelopmentAuthenticationToken and PlayerAuthServiceClient.UpdateDevelopmentAuthenticationTokenAsync.

Notes:
  • The default PlayerAuthServiceClient.UpdateDevelopmentAuthenticationToken and PlayerAuthServiceClient.UpdateDevelopmentAuthenticationTokenAsync gaxgrpc::RetrySettings are: Retry will be attempted on the following response status codes: Default RPC expiration is 600000 milliseconds.

ExpireDevelopmentAuthenticationTokenSettings
gaxgrpc::CallSettings ExpireDevelopmentAuthenticationTokenSettings { get; set; }

gaxgrpc::CallSettings for synchronous and asynchronous calls to PlayerAuthServiceClient.ExpireDevelopmentAuthenticationToken and PlayerAuthServiceClient.ExpireDevelopmentAuthenticationTokenAsync.

Notes:
  • The default PlayerAuthServiceClient.ExpireDevelopmentAuthenticationToken and PlayerAuthServiceClient.ExpireDevelopmentAuthenticationTokenAsync gaxgrpc::RetrySettings are: Retry will be attempted on the following response status codes: Default RPC expiration is 600000 milliseconds.


Static Methods

GetDefault
PlayerAuthServiceSettings GetDefault()

Get a new instance of the default PlayerAuthServiceSettings.

Returns:
A new instance of the default PlayerAuthServiceSettings.

GetDefaultRetryBackoff
gaxgrpc::BackoffSettings GetDefaultRetryBackoff()

"Default" retry backoff for PlayerAuthServiceClient RPC methods.

Returns:
The "Default" retry backoff for PlayerAuthServiceClient RPC methods.

Notes:

GetDefaultTimeoutBackoff
gaxgrpc::BackoffSettings GetDefaultTimeoutBackoff()

"Default" timeout backoff for PlayerAuthServiceClient RPC methods.

Returns:
The "Default" timeout backoff for PlayerAuthServiceClient RPC methods.

Notes:


Constructors

PlayerAuthServiceSettings
PlayerAuthServiceSettings()

Constructs a new PlayerAuthServiceSettings object with default settings.


Methods

Clone
PlayerAuthServiceSettings Clone()

Creates a deep clone of this object, with all the same property values.

Returns:
A deep clone of this PlayerAuthServiceSettings object.

Updated about a year ago


V2Alpha1.PlayerAuthServiceSettings Class


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