Simulated players

To test that your game functions as expected when player numbers rise, you can use simulated players in your playtests. This lets you scale up the number of players in the game and include far more players than the human testers that are available to you.

Because simulated players are not real players, they are instead controlled by logic that defines custom behavior in advance, such as custom movement. You can also change simulated player logic that is not directly related to the simulated player’s character. For example, you might want to bypass a login menu, cinematics, or a tutorial.

SpatialOS treats simulated players the same as other players. Simulated players require a configuration file to tell SpatialOS how to build them, launch them, and interact with the simulated player coordinator worker, which manages them.

When you test cloud deployments, you launch simulated players inside a standalone cloud deployment that connects to the target cloud deployment. You can also use simulated players to test local deployments.

You need to use one of the GDKs to test with simulated players. For more information, see the GDK documentation for Unreal or Unity.

Updated about a year ago

Simulated players

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