We released SpatialOS for Unreal 2020.2 in July 2020.
It consists of the following products:
SpatialOS for Unreal 2020.2 introduces the following new features.
Offloading distributes computational load between multiple instances of server software, so that you can have a greater number of Actors, players, and gameplay systems in your game.
You can now launch your game on your mobile device.
We’ve updated our pricing model. For more information, see the pricing documentation.
For more details on the features that SpatialOS for Unreal 2020.2 contains, see the release notes for the GDK for Unreal 0.10.
Updated about a year ago