GDK for Unreal

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For an introduction to layers, see Layers in the core concepts documentation.

For each component on an entity:

  • Specify which layer the component is part of. At the moment, you still do this using the ACL component.
    • If you want a particular client-worker instance to have write access authority over a particular component, specify that worker instance instead of a layer.

For each server-worker type:

  • In the launch configuration file, for each layer, specify a load balancing configuration - how many server-worker instances to start, and how to split the world up between them.
  • In the server-worker type's worker configuration file, specifically in the worker attribute set field within the bridge field, specify which layer the worker type simulates. Currently, a worker type can only simulate one layer.

Updated about a year ago


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